Valve Software, the creators of some of the world’s most beloved videogame series, Half-Life and Portal, has announced the beta release of their new animation tool, Source Filmmaker (SFM), designed to ...
Valve has gained a reputation over the years not just for consistently putting out great games, but also for the slick trailers and promo videos that go along with them. But now the developer is ...
Valve's Source Filmmaker now in open beta. After a brief closed beta, Valve is now letting anyone and everyone with a Windows PC and a Steam account play with its in-house movie making tool, Source ...
Valve's Source engine arrived in 2004 and has powered some truly great games such as Half-Life 2, Team Fortress 2, Left 4 Dead, Counter Strike: Source, and more. Now the game engine is stepping over ...
Shane Acker, the writer / director behind the 2009 animated feature 9 is working with Brown Bag Films on a €15 million (about $18.7 million) animated film called Deep that uses new tools built on the ...
Valve announces its filmmaking software with Team Fortress 2‘s “Meet the Pyro.” It’s the last day of the Team Fortress 2 “Pyromania” update, and with it comes the ninth and final “Meet the Team” video ...
Valve, one of the pioneering games studios in the field of facial animation, has hailed the “incredible high-fidelity” of the tech used in LA Noire. “It’s impressive technically, for sure,” said Jason ...
Director Shane Acker (9) has teamed with Brown Bag Films to create an animated movie called Deep, an undersea adventure set in a post-apocalyptic Earth. The company describes the project as "an ...
Michael McWhertor is a journalist with more than 17 years of experience covering video games, technology, movies, TV, and entertainment. Source Filmmaker powering Valve’s second Saxxy Awards short ...
Valve is collaborating with the director Shane Acker and the Irish production company Brown Bag Films on his new animated feature film. According to a report in the Chicago Tribune, the film, Deep, ...
Valve-made TF2 videos are so few and far between that we've frequently had to resort to the excellent stand-ins that flow steadily from the game's community. Like MaxofS2D's Saxxy-award winning ...