John Romero, John Carmack, Tom Hall, and Adrian Carmack recount the making of Catacomb 3-D, the team's second FPS.
Being able to retroactively make a current game work on older systems is just yet another reminder that video game development is like a magic spell sometimes.
Your favorite programmer's favorite programmer, Gebelli was behind several early PC games that proved legendary at the time, so much so that Doom guy John Romero ... Fantasy 3 back because no ...
The city of Albany suffers from a hobbled economy, an overburdened housing market, concerns around public safety, crumbling ...
The soap opera Knots Landing ran for a whopping 14 seasons, but what happened to the show's huge ensemble cast after it was ...
In a follow-up tweet – posted before Romero's response – Petersen acknowledges that Tom Hall did, indeed, craft the original ...
Over the past few years, Doom designer John Romero has been disputing details shared by fellow id veteran Sandy Petersen on the development of the original two games. I have no idea how this ...