Born from the mind of Will Wright—the same designer who bucked the industry ... Nobody wants to see that in a replica of actual real life the exact same way,” says Nawwaf Barakat, senior animation ...
According to The Sims mastermind Will Wright, the original life sim had to be dumbed down as Sims' autonomy was simply "too ...
Wright wondered: Could human intelligence be distributed in a similar way? Instead of pheromones, The Sims uses objects as behavioral markers (a hungry Sim might be automatically drawn to the fridge).
As part of the 25th anniversary of The Sims, the New York Times spoke to the original game's lead designer Will Wright, who ...