according to game innovator Will Wright, the creator of the wildly popular "Sims" game. "In Spore, basically, the theme of it is the complete view of life ¨C from its early origins through evolution.
As the virtual dollhouse turns 25, the game designer Will Wright explains how The Sims was a sandbox for the American dream.
As part of the 25th anniversary of The Sims, the New York Times spoke to the original game's lead designer Will Wright, who gave some insight into how its AI was programmed. Part of the ...
Some managers wanted the game to be less realistic; others wanted to prevent it from being released at all. But other leaders saw promise in Wright’s vision. “We wanted to make SimCity bigger ...
Credit: Electronic Arts As part of the 25th anniversary of The Sims, the New York Times spoke to the original game's lead designer Will Wright, who gave some insight into how its AI was programmed.
According to The Sims mastermind Will Wright, the original life sim had to be dumbed down as Sims' autonomy was simply "too good" to be enjoyable. Speaking in a recent interview with The New York ...
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